Inari "Rill" Rilvachs


Male Human (Garundi) Bard (Archivist) 1
NG Medium Humanoid (Human)
Hero Points 1
Init +1; Senses Perception +4


AC 14, touch 11, flat-footed 13 (+ 3 armor, + 1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +2


Spd 20 ft.
Melee Cestus +1 (1d4-1/19-20/x2) and
Whip +1 (1d3-1/20/x2)
Special Attacks* Bardic Performance (standard action) (7 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 13)
Bard (Archivist) Spells Known (CL 1, -1 melee touch, +1 ranged touch):
1 (2/day) Silent Image (DC 14), Saving Finale
0 (at will) Read Magic, Light, Detect Magic, Prestidigitation (DC 13)


Str 8, Dex 13, Con 12, Int 14, Wis 10, Cha 17
Base Atk +0; CMB +1; CMD 10
Feats Agile Maneuvers, Bard Weapon Proficiencies, Weapon Finesse
Traits Fools for Friends, Historian (Human – Garundi)
Skills Acrobatics +2, Climb -4, Diplomacy +7, Escape Artist -2, Fly -2, Knowledge: Arcana +3, Knowledge: Dungeoneering +3, Knowledge: Engineering +3, Knowledge: Geography +3, Knowledge: History +8, Knowledge: Local +7, Knowledge: Nature +3, Knowledge: Nobility +3, Knowledge: Religion +3, Knowledge: The Planes +3, Perception +4, Perform: Oratory +7, Ride -2, Sense Motive +4, Spellcraft +6, Stealth +2, Swim -4, Use Magic Device +7
Languages Common, Elven, Osiriani, Undercommon
SQ Bardic Knowledge +1 (Ex), Bardic Performance: Naturalist +1 (Su), Hero Points (1)
Combat Gear Cestus, Whip, Studded Leather, Masterwork Leather;


Bardic Performance (standard action) (7 rounds/day) – 0/7


Agile Maneuvers Use DEX instead of STR for CMB
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 13) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Naturalist +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Fools for Friends +1 to aid another actions, +1 save vs. charm and compulsion effects if a friend is within 30’.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.

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After several encounters with thieves and thugs at the Golden Goblin, Rill has accepted employment under Saul Vancasterkin as an entertainer and troubleshooting for the new casino.

Her jobs at the Golden Goblin include storytelling (Perform DC 15) and barking (Diplomacy 15).

Inari "Rill" Rilvachs

Anvilbender's Second Darkness x0reset