Erevis Kail


Male Human (Azlanti, Pureblooded) Oracle 1
LN Medium Humanoid (Human)
Init +0; Senses Clouded Vision, Darkvision (30 feet); Perception +2


AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 8 (1d8)
Fort +0, Ref +0, Will +3


Spd 20 ft.
Melee Gauntlet (from Armor) +2 (1d3 +2/20/x2) and
Mace, Heavy +2 (1d8 +2/20/x2) and
Shield, Heavy Wooden -2 (1d4 +2/20/x2) and
Unarmed Strike +2 (1d3 +2/20/x2)
Ranged Crossbow, Heavy -4 (1d10/19-20/x2)
Oracle Spells Known (CL 1, +2 melee touch, +0 ranged touch):
1 (4/day) Protection from Evil, Cure Light Wounds (DC 14), Sanctuary (DC 14)
0 (at will) Purify Food and Drink (DC 13), Light, Detect Magic, Mending, Enhanced Diplomacy, Vigor


Str 14, Dex 11, Con 10, Int 12, *Wis 12, Cha 17
Base Atk +0; CMB +2; CMD 12
Feats Expanded Arcana: Oracle, Extra Channel
Traits Charming, Researching the Blot
Acrobatics -6, Climb -4, Diplomacy +7, Escape Artist -6, Fly -6, Heal +5, Knowledge: Local +2, Perception +2, Ride -6, Sense Motive +5, Spellcraft +7, Stealth -6, Swim -4
Languages Azlanti, Common, Varisian
SQ Channel Positive Energy (Su), Channel Positive Energy 1d6 (6/day) (DC 13) (Su)
Combat Gear Crossbow, Heavy, Bolts, Crossbow (20), Mace, Heavy, Shield, Heavy Wooden, Scale Mail, Bolts, Crossbow (10); Other Gear Backpack (4 @ 6 lbs), Bedroll, Bracers of Armor, +1, Flint and steel, Pouch, belt (empty), Pouch, belt (empty), Scroll: Pyrotechnics, Shrink Item, Shaving kit, Soap, Bar (50 uses), Wand of Shocking Grasp


Channel Positive Energy (Su) Channel Positive Energy
Channel Positive Energy 1d6 (6/day) (DC 13) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Charming +1 Bluff/Diplomacy/save DC for a language-dependant spell vs. targets who could be sexually attracted to you.
Clouded Vision You cannot see beyond 30’
Darkvision (30 feet) You can see in the dark (black and white vision only).
Researching the Blot You can use spellcraft (DC 20+caster level) to identify magic items.

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Erevis is haunted by a past he cannot quite remember. Flashes of himself on a forgotten battlefield, sword upraised and calling out silently to some god. Chaos is everywhere and with a sudden violent flash everything he was came to an end. He awoke in an unfamiliar land and has spent the last twenty years trying not just to survive and understand who and what he was, but why the sword he once wore so comfortably felt heavy and awkward in his hand. After a rough encounter in the Golden Goblin tavern and casino, Erevis and his new found friends were hired to work in some of the positions that had opened after some employees had quit. Placing his research on hold temporarily, Erevis has begun working the floor smoothing any ruffled feathers, and enticing new customers into the establishment.

Erevis Kail

Anvilbender's Second Darkness FrankHamilton